13th Age was written with experienced GMs in mind. What tips do you have that will help beginner GMs run a successful adventure? A whole campaign? What advice do you wish had been passed along to you prior to running 13th Age, or even RPGs in general?
Share your GM advice with the community by emailing us your ideas for inclusion in the upcoming issue of Escalation!
Image from Zutyn on Deviant Art.
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