- An article on how to run a horror game with 13th Age. Horror requires a certain feeling of powerlessness, and 13th Age is a game that's typically run in a high fantasy setting with heroic characters. A character in the Dragon Empire is generally anything but powerless. What advice can you give GMs to run horror games using 13th Age? Do you include house rules? Nocturne is set in a horror setting -- do you use it to run your horror games? If not, what setting do you prefer?
- Articles that are quirky and perhaps written from the perspective of a Dragon Empire local. A couple of examples we came up with off the top of our heads are "Pumpkin Spice Lattes of the Empire" and "Interview with the Emperor: Where He Sits on the Koru Problem."
Image from triciab79 on Deviant Art.