Sunday, March 26, 2017

ASH LAW Will Write About Tieflings

+Minor Illusion and I are super excited to announce that 13th Age's own +ASH LAW has generously provided us with an article focused on tieflings.  If you enjoy these often misunderstood, infernal-touched individuals, then you're in for a treat.

And as a quick reminder, please be sure to email escalationfanzine(at)gmail.com your last-minute entries before March 31, 2017, if you'd like it to be considered for our first issue.

Image from Banzayaz on Deviant Art.

Wednesday, March 15, 2017

Races and Alternate Racial Traits

Feel like the Wood Elf's racial abilities are overpowered?  Want to give your players a reason to play a Half-Elf with a class that doesn't use Flexible Attacks?  Create a bunch of races for your homebrew world?  If you answered "yes" to any of these questions, you very well may have content that would be useful to the 13th Age community!


Please send us your races and alternate racial traits for inclusion in Escalation!  There's a bunch of great content that I've seen floating around social media groups and on The Vault, so you may need to do nothing more than copy-paste something you've already written.  We'd love to get some more options out there into players' hands.

Image from Yaoi-Bear on Deviant Art.

Tuesday, March 14, 2017

Random Monster Ability Tables and More Monsters

I don't know about you, but I find the random monster ability tables in the 13th Age core book very helpful.  I'm specifically referring to the Dire, Dragon, and Demon tables, which allow each monster of this type to be unique with little effort on the part of the GM.  With the roll of a d12, you know that the dragon your PCs are facing can shapeshift into humanoid form.  That can have interesting campaign implications that you hadn't considered before rolling that die.

Escalation! would be richer, indeed, if we receive new random monster tables that GMs can put to good use.  For example, I've seen a system that provides random tables to generate unique undead.  Perhaps you could come up with a table of unique trolls, whose regenerative abilities and interaction with Icons' forces have resulted in some truly unusual specimens.  Please email those tables to us for inclusion in the fanzine.


And if random tables aren't your thing, how about some new monsters?  What have you created for your home game that the community could enjoy?  Send them our way!

Friday, March 10, 2017

Playtest Material


Are you interested in having the 13th Age community playtest your content?  Send your playtest material to Escalation!, and we'd be happy to consider adding it to the fanzine.  We'll include an appropriate disclaimer, provided by you.

If you don't want to share your playtest material with everyone who picks up a copy of Escalation!, send us a description of what you'd like playtested, your timeline, and how the community can get in touch with you, and perhaps we can help drive some more playtesters to your project.

You get more playtesters, and Escalation! serves a valuable role connecting readers with fun opportunities like this.  It's a win-win.

Wednesday, March 8, 2017

Interesting Uses for Icon Relationships


In the 13th Age Google+ community, Facebook group, and Slack channel, I've come across several discussions describing interesting uses for Icon relationships.  Do you use Icon relationships in a way other than what's described in the core book or the GM's Resource Book?  Do you have a unique twist on how you handle or define Icons?  If so, why not share your ideas with the community?

The integration of Icons and Icon relationships, advantages, and complications into a 13th Age game is often considered one of the more challenging parts of GMing the game.  If you can shed a new light on how to use Icons or have advice to pass along to those who are still struggling with the concept, we'd love hear it.  As always, please email us at escalationfanzine(at)gmail.com.

Get Your Issue #1 Submissions in by 31-Mar

While there are still some content areas that Escalation! Issue #1 is light on, we have enough submissions that we can safely provide a cut-off date for our first issue's submissions: March 31, 2017.

We'll share some follow-up posts in the next few weeks for those who are curious about what type of content we could still use more of.  So stay tuned for that.  And in the meantime, feel free to browse through prior posts, as we still need more content in those categories, too.

As always, many thanks to our awesome community for pulling together and taking the time to share your creativity with us!