Nachtfalter original race concept and concept art by Sam Phillips |
Nachtfalter (aka Moth-Men)
by Tim Baker - 13th Age kickstarter backer. Thank you Tim - great work making the moth-men fly as a playable race.+2 Int or Wis
The moth-men of Nightfall are the enforcers of the realm. One in a thousand nachtfalter is corrupt and gains free will. These outcasts are lonely indeed: feared by the people of the land and hunted by their own kin.
Silvered Wings (Racial Power)
One battle per day, your adventurer gains flight as a move action. He must land at the end of his turn or fall and take damage (as per the tier).
Champion Feat: Your adventurer also gains silvered wings while the escalation die is 4+, but loses it at the end of his turn in the round when the escalation die can no longer advance.
Moth From the Flame (Optional Racial Power)
If you choose, your adventurer can gain this optional racial power in addition to his normal racial power. One battle per day, when staggered, he can turn into a cloud of moths as a standard action. As a cloud of moths, your adventurer can only take move actions and gains resist 16+ to all damage except fire damage. He can reform from the cloud with a normal save.
When you pick this power, fire is your adventurer's weakness. While affected by his weakness, your adventurer is vulnerable to all attacks, and must either lose the benefits of his racial powers or lose the benefit of the escalation die (your choice) until the source of the weakness is gone.
Original Date Created: 18-Aug-2016 04:29:05 PM UTC