the Vault of the 13th Age. This issue's theme is The High Seas. There are rules for pirate-themed monsters, icons, factions, magic items, voyage rules, swashbuckling encounters, and more. Having run a couple campaigns where the Midland Sea featured heavily, I wish I’d had access to the wide range of articles in this issue! You could really flesh out The Strangling Sea using these materials.
We love to hear feedback, so let us know what you enjoy and would like to see more of in the future. What's missing that you'd like us to include next time? What didn't work so well, and we should consider omitting? This is the community's fanzine, and we want to make it as useful as possible for you.
The Escalation team’s next project is the Red Moon and Warring Kingdoms book, describing how to play Lunar characters in 13th Age Glorantha. It may be a while before we come up for air, so please be patient with us in the meantime.
Thanks again to everyone who made this possible!